I'm so happy we actually ran with the flare look during this encounter.
Hats off to John Sweeney and our Lighting/VFX/Art Dept. - as hard as this seemed to pull off, this area looks especially stunning ingame!
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This concept wouldn't have been possible without the following people:
Art Direction: John Sweeney, Erick Pangilinan
Environment Concept: Aaron Limonick, Eytan Zana, Robby Johnson, Isaac Yeram Kim
3D Art/Base: Ben Springer, Henry Cheng
Design: Emilia Schatz
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(Please let me know if I missed your name above, I would be glad to add yours asap)