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The Last Of Us Part II: Collapsed Crane

The first image is a bluesky version from very early on of how Abby traverses a collapsed crane between two high rise buildings. A few years into the project I was asked to concept how a Scar walkway would translate onto the crane. Pre visualizing the whole traversing sequence turned out to be a huge advantage for production. This fly-through features the second part of the collapsed crane, whereas the collection of frames below shows the concept of the traversals first part.

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This concept wouldn't have been possible without the following people:
Art Direction: John Sweeney, Erick Pangilinan
Environment Concept: Aaron Limonick, Eytan Zana, Robby Johnson, Isaac Yeram Kim
3D Art/Base: Ron Giampa
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(Please let me know if I missed your name above, I would be glad to add yours asap)